In my
last scholarly post I focused on the origins and classification of glitch art,
but here I want to expand more on the involved technical process. The methods used to create glitch art can be
categorized into three main headings; incorrect editing, reinterpretation and
forced errors. [1] The simplest and most user friendly method is
incorrect editing. Incorrect editing is
as simple as opening an uncompressed image in a text-editor, changing a few
characters here and there and saving it back out. By doing this you are altering the definition
of the image which yields unexpected results.
The complex code that makes up the image can be seen as a set of
instructions telling the computer how to produce the image on your screen, and
by altering this you are simply feeding the computer a new set of
instructions.
Reinterpretation
takes a file out of its original context and repurposes the data. Have you ever thought about what an image
sounds like or what your term paper would look like as an image? This is the essence of reinterpretation, taking
the data from one purpose, an image, and
say opening it as an mp3 instead. The
data itself is not altered but the result is unintentional and unpredictable.
The
final method of producing glitch art, forced errors, is the most complicated
and unpredictable of the three methods. Forcing
errors upon files is often executed by exploiting known bugs within programs in
hopes of corrupting the file.[1] Like
mentioned, this method is hard to control and is never entirely
dependable.
In 2010
a five-day conference took place in Chicago appropriately titled GLI.TC/H. The conference had many speakers, videos and
presentation all focusing on glitch art.
Speaker Curt Cloniger stated "As texts make their way to us through
digital intermediaries, these intermediaries in part determine their affect,
which in part determines their meaning."[2] Cloniger is arguing that data has no definite
meaning as zeros and ones stored as binary data in a computer. The data is given meaning by our technological
devices that act as a decoder to decipher the cryptic language into a meaningful
representation.
The
debate that glitch art must be unintentional still remains open. There are so many gray areas in creating
glitch art that I don't see there ever being a conclusive answer. When looking at the three methods; incorrect
editing, reinterpretation and forced errors, each one has a level of controllability
and erratic behavior. If the purpose of
glitch art is purely aesthetics then unintentional bugs may not be enough to fulfill
that role. Without some level of artistic
control it is hard for the data to be interpreted with a different meaning
outside of its sole intended purpose, whatever that may be.
1. Brizq,
Nick. GLI.TC/H READER[ROR] 20111. Unsorted Books,
2011. http://gli.tc/h/READERROR/GLITCH_READERROR_20111-v3BWs.pdf
(accessed November 4, 2012).
2. Geere,
Duncan. Wired, "Glitch art created by 'databending'." Last modified
2010. Accessed November 4, 2012.
http://www.wired.co.uk/news/archive/2010-08/17/glitch-art- databending.
-Andrew Foresman
-Andrew Foresman
I think the whole method of reinterpretation is very interesting. I think it would be cool to see how it works. Are some of the things posted on this blog results of this process?
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