Media archaeology is a branch of media theory focused on old
and dead media devices. It has been known for its work in digging up and
exploring forgotten or obsolete media technologies in order to comprehend the
new technological culture in different ways. Circuit bending, or the exploring
and manipulating of consumer electronics outside of their standard lifespan, is
a key portion in contemporary art practice. The exploration of the circuits in
discarded, older technology found in circuit bending ultimately shares the same
philosophical approach of media archaeology.
The
process of circuit bending heavily relies on repurposing obsolete electronics,
often found at a second-hand store or garage sale. The manipulator of consumer
electronics often traverses through the hidden content inside a technological
system for the joy of digging into an underlayer, often breaking existing
circuits without a clear endpoint in mind. The result of circuit bending is a creative
short-circuiting of electronics primarily for the purpose of generating novel
sound or visual output. Reed Ghazala’s Incantor
series, highly customized children’s toys that emit sounds of stutters,
loops, and screams, is useful as a tool to highlight the use of obsolete
technology.
One
theory behind circuit bending is that the resultant art acts as a way of
exploring the inner workings of devices that have been discarded for the next,
better item of technology. The very methodology of circuit bending itself recalls
the practice of reuse and serve as a beautiful counterpoint to new, glossy
digital technologies. At its simplest, circuit bending takes the old and
creates something new, unique, and unexpected. This embraces media archaeology
further as a form of art, one that not only addresses the past but further
articulates questions concerning living but dead media.
The
ideology behind media archaeology and circuit bending overlaps often. Media
archaeology has previously been successful has a methodology of lost ideas,
unusual machines, and re-emerging discourses. It is focused more on the real
technological conditions of expressions than on the content of the media.
Circuit bending also explores what alterations can be done to technological
exponents in order to produce something novel. Furthermore, both media
archaeology and circuit bending use concrete devices that allow for the
understanding of the nature of temporality in contemporary electronic culture
through the manipulation of irrelevant pieces of technology.
It
is important to note that there is a great challenge in work that takes as its
focus a very concrete opening of technology. The inner workings of consumer
technologies are increasingly more hidden, and both circuit bending and media
archaeology must face this problem. Instead of going back in time in history,
both require going inside a device to explore and create.
Consumer
technologies have moved into a phase in which much of it has been replaced and
is thus been rendered obsolete. Media archaeology is an umbrella under which
circuit bending falls, and circuit bending acts as an analytical and creative
way to explore obsolete technological pieces as they are reused through
artistic means.
Hertz, Garnet1, and Jussi2 Parikka.
“Zombie Media: Circuit Bending Media Archaeology into an Art Method.” Leonardo
45, no. 5 (October 2012): 425–430.
Bryan Stringfield
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